This is a prototype for a stock simulation game that I use to benchmark ease of multiplayer across various platforms. I'm experimenting with server-side control of everything, which is why you may encounter a noticeable delay. I greatly apologize for that. If ever your simulation suddenly freezes, please just refresh. That is a byproduct of the server being a chromebook, and of its connection being horrible. The server may not be up all of the time, so if you're unable to sign in, it's probably that.

You may only access an account on the device you make it on, and each device can only have one account tied to it. If you get a timed out error while signing up, just try logging in. There's a slightly less than 30% chance it will time out when you try to log in, so take that into account too.

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